Dungeon Hunter 5 - Minions and Their Powers | Effect 1 | Effect 2 | |||||||
ASHKEN | |||||||||
Dominator | |||||||||
Spins wildly and swings their axe, cleaving foes and dropping explosive orbs that detonate after some time | Knockback | ||||||||
Grants nearby allies a 15% damage increase, a 10% chance to deliver a critical hit and immunity to slowing effects | |||||||||
Swings their axe, launching small fireballs in an arc in front of them | Damage Over Time | ||||||||
Shoves out and throws two projectiles that deal damage over time | Damage Over Time | ||||||||
Death Seeker | |||||||||
Launches an arrow that explodes upon contact or after reaching its maximum distance | Knockback | ||||||||
Sanguinator | |||||||||
Dashes at the enemy, leaving a trail of flames behind them | |||||||||
While striking an enemy, they will gradually attack faster and faster. Moving resets attack speed. | |||||||||
Sun Hound | |||||||||
Breathes a small cone of fire in front of them | |||||||||
When within melee range of an enemy, the Sun Hound gains an armor bonus | |||||||||
Bandits | |||||||||
Assassin | |||||||||
Shoots volleys of arrows that deal poison damage to the foe | Damage Over Time | Armor Breaks | |||||||
Lays an arc of 3 bear traps in front of them, grasping enemies that step on them for some time | Grasp | ||||||||
Throws a smoke bomb, allowing them to reposition. Gains an attack speed buff for a few seconds. | |||||||||
When a non-assassin ally is alive, they will vanish on the final blow, reposition and gain some health. Healing ability is decreased each time this skill is used. Useable only 3 times. | |||||||||
Ranger | |||||||||
Sets a spore trap that will detonate when the foe draws near, stunning them and dealing damage | Stun | ||||||||
Shoots a volley of arrows that deals poison damage to the foe | Damage Over Time | ||||||||
Thug | |||||||||
Dashes at the foe, slowing the target | Slow | ||||||||
Pickpocket | |||||||||
Shivs the foe for a guaranteed critical hit | |||||||||
Throws a smoke bomb, allowing them to reposition | |||||||||
BATTLE MAGES | |||||||||
Warmage Sentinel | |||||||||
Swings the axe towards the ground, creating a homing shockwave that follows the foe | Knockback | ||||||||
Slams their axe, generating a shockwave around itself, dealing damage to nearby foes | Stun | ||||||||
Swings their axe on the ground, creating three ice spires that deal damage to the foe | Slow | ||||||||
Charges at the foe, swinging their axe in a wide arc in front of them | Knockback | ||||||||
Negates the damage of a single attack every second | |||||||||
Warmage Hexcaster | |||||||||
Passively grants all allies within range projectile reflection and immunity to crowd control effects | |||||||||
Channels an ice meteor that descends on top of their foe, freezing them in place | Freeze | ||||||||
Teleports to a nearby ally | |||||||||
Warmage Officiant | |||||||||
Dashes towards foes, freezing them in place | Freeze | ||||||||
Dashes towards allies, increasing their armor by 25% | |||||||||
Disciple | |||||||||
Teleports to their attacker upon hit | |||||||||
BEASTS | |||||||||
Wicker Beast | |||||||||
Slams the ground, creating pools of poison that deal damage over time | Damage Over Time | ||||||||
Slams its two gigantic paws together, stunning targets | Stun | ||||||||
Charges at the enemy in a straight line | Knockback | Knockdown | |||||||
Blighter | |||||||||
Creates a pool of poison that deals damage over time | Damage Over Time | ||||||||
Moves in the opposite direction of the enemy | |||||||||
Baloth | |||||||||
Charges the enemy, trampling them beneath you | Knockdown | ||||||||
Charges at the enemy, knocking them back | Knockback | ||||||||
Nature Hound | |||||||||
Leaps at the enemy, biting them and infecting them with poison | Damage Over Time | ||||||||
Beastmen | |||||||||
Ignicore | |||||||||
Launches a projectile that decreases the foe's armor by 25% | Armor Break | ||||||||
Dashes and slams its paw on the foe | Knockdown | ||||||||
Furiously swipes at the foe, dealing tons of damage | |||||||||
Jumps in a circle, swinging its tail and knocking down and dealing damage to foes nearby | Knockback | ||||||||
Rhino Vigil | |||||||||
Roots itself as well as increases its own armor, and blesses one ally, making them invincible | |||||||||
Summons sand clones to surround the foe as they deliver a heavy strike | Knockdown | ||||||||
Charges at the foe, knocking them back | Knockback | ||||||||
Vulture Harpy | |||||||||
Launches three feathers towards the foe | |||||||||
Dashes through the foe, dealing damage | |||||||||
Uses both claws to strike the foe, stunning them then flying backwards to create some distance | Stun | ||||||||
Has a high dodging rate while attacked from a distance | |||||||||
CAELIFS | |||||||||
CRYSTAL LEVIATHAN | |||||||||
Breathes a large cone of fire | Damage Over Time | ||||||||
Slams the ground, causing the earth in front of it to burn | Damage Over Time | ||||||||
Lacerator | |||||||||
Leaps away from the enemy, retreating to a safe location | |||||||||
Cicatrizer | |||||||||
When near other allies, gains double armor as well as immunity to crowd control effects | |||||||||
Jumps on top of the enemy, knocking them down | Knockdown | ||||||||
Fragmantis | |||||||||
Launches itself at the enemy, causing an explosion on contact | |||||||||
Self-detonates upon death, damaging enemies nearby | |||||||||
Cyclops | |||||||||
Cyclops Guardian | |||||||||
Throws a bola that greatly slows the player | Slow | ||||||||
Brings their hammer up, dealing a heavy strike towards the foe | Knockdown | ||||||||
Surrounds itself with a flame that deals damage to enemies that are nearby | |||||||||
Cyclops Worshipper | |||||||||
Stabs the foe in the foot | Grasp | ||||||||
Swings madly at the target, dealing tons of damage | |||||||||
Strikes the foe with its blade, dealing burning damage to them | Damage Over Time | ||||||||
Demon Kind | |||||||||
Succubine | |||||||||
Executes an overhead claw strike that has a chance to knock down the foe | Knockdown | ||||||||
Creates a slowing area that, after a delay, will deal damage and grasp the foe in place | Grasp | Slow | |||||||
Unleashes a flurry of strikes at the foe | Knockback | ||||||||
Jumps backwards, away from the foe | |||||||||
Launches a dark ball of energy towards the enemy | Knockback | ||||||||
Overseer | |||||||||
Jumps backwards, away from the foe | |||||||||
Throws multiple chakram in an arc in front of them | |||||||||
Flies up and sweeps down from the sky, dealing damage in an area | |||||||||
Tormentor | |||||||||
Grants increased armor as well as immunity to crowd control effects | |||||||||
Imp | |||||||||
Djinn | |||||||||
Mezzogian | |||||||||
Phases out and repositions to a new location | |||||||||
Shoots two ice fragments that, after some time, change direction towards the foe | Freeze | ||||||||
Shoots multiple volleys of ice in a small cone towards the foe | Slow | ||||||||
Shoots ice fragments in all directions around itself | Freeze | ||||||||
Prophet | |||||||||
Phases out and repositions to a new location | |||||||||
Launches a larger ice fragment towards the foe at a faster speed | Freeze | ||||||||
Shoots two slow-moving ice fragments that, after a delay, split into two ice fragments each | Slow | ||||||||
Cardinal | |||||||||
Phases out and repositions to a new location | |||||||||
Channels energy and after some time, freezes nearby foes | Freeze | ||||||||
Executes a fast uppercut that is followed by a small arc of three ice fragments | Slow | ||||||||
Sanity Eater | |||||||||
Duergar | |||||||||
Ethera | |||||||||
Creates multiple dark energy zones in the foe's location, then reverts to her bound state | Slow | ||||||||
Bound state: Summons a single chain that appears at the foe's current position Unbound state: Summons chains that appear at the foe's current position |
Knockback | ||||||||
Summons chains that are launched in a line towards the foe | Knockback | ||||||||
Unchains the Ethera, greatly increasing its combat prowess | |||||||||
Bound state: Launches a chain towards the foe, stunning them if hit Unbound state: Launches a chain towards the foe, stunning them and pulling herself to their location |
Stun | ||||||||
Creates a shield of chains around her, greatly increasing her defence | |||||||||
Duergar Incinerator | |||||||||
Shoots flames at the foe | Damage Over Time | ||||||||
Jumps on top of its flamethrower and launches itself in the air, landing at a farther distance | |||||||||
Upon death, runs in random directions until their flamethrower explodes | |||||||||
Duergar Battlesworn | |||||||||
While approaching a foe, will dodge-roll to the left or right | |||||||||
Throws a flaming axe at foes who are at a distance | |||||||||
Channels energy into their axe and swings it at the foe | |||||||||
Guardians | |||||||||
Immortal Gatekeeper | |||||||||
Rapidly spins its arms around while moving towards the foe | |||||||||
Slams the ground and shockwaves of electrical energy are sent forth in a wide arc | Stun | ||||||||
Brings its two hands together, smashing them down on the foe and knocking them down | Knockdown | ||||||||
Creates a totem that has a shield around it. While it is up, all Immortal Gatekeepers cannot die, although they can take damage. The totem sends out pulses dealing damage with a chance to stun. | Stun | ||||||||
Waerdian | |||||||||
Jumps backwards to create better spacing with the foe | |||||||||
Increases its attack speed by 30% and its movement speed by 50% | |||||||||
Shoots two beams of lightning that seek the foe, continuously dealing damage each time they hit | |||||||||
Sentinel | |||||||||
Generates a shield of electricity that absorbs damage | |||||||||
Thrusts their daggers towards the enemy to close the gap | Knockdown | ||||||||
Gargoyle | |||||||||
Lightning periodically strikes nearby foes | |||||||||
Kenashi | |||||||||
Warlord | |||||||||
The Warlord's mighty steed jumps up and smashes the ground, causing a quake that slows and damages all foes in the area | Slow | ||||||||
Tosses a javelin towards the foe. Following javelins have increasingly faster projectile speed. | |||||||||
Increases the Warlord's armor by 2,000 and nearby allies' armor by 1,000 | |||||||||
Tosses the javelin in the air, which deals dimishing damage the farther the foe is from the drop point | Knockdown | Slow | |||||||
Druid | |||||||||
Burrows beneath the ground to reposition | |||||||||
Heals all allies in the area for a large portion of their health | |||||||||
Channels the power of nature to create a shockwave that pulses through walls towards the foe | Slow | ||||||||
Warrior | |||||||||
Throws a bola at the foe, stunning them for a few seconds | Stun | ||||||||
Lifts their hammer and smashes it down towards their enemy | Knockdown | ||||||||
Berserker | |||||||||
Madly rushes at the target | |||||||||
Throws a flurry of blows towards the foe | |||||||||
Stabs at the enemy and dodges to the side | |||||||||
Living Armor | |||||||||
Fire Colossus | |||||||||
Launches balls of flames into the air, raining down and dealing burn damage | Damage Over Time | ||||||||
Shoots dual flamethrowers at their foe, dealing burn damage | Damage Over Time | ||||||||
Lifts both arms in the air and slams them downwards, knocking down enemies | Knockdown | ||||||||
Creates a large, burning area in a line in front of it | |||||||||
Nature Colossus | |||||||||
Launches poison into the air that, on impact, creates a zone that deals poison damage to foes | Damage Over Time | ||||||||
Shoots toxins rapidly towards the foe | Damage Over Time | ||||||||
Lifts both arms in the air and slams them downwards, knocking down enemies | Knockdown | ||||||||
Generates a shield and restores their health points | |||||||||
Ice Colossus | |||||||||
Launches ice meteors into the air that rain down on the foe | Freeze | ||||||||
Shoots a barrage of bullets that slow the foe | Slow | ||||||||
Lifts both arms in the air and slams them downwards, knocking down enemies | Knockdown | ||||||||
When the golem is in bombardment mode, the foe will take a ton of damage when the freeze state expires | |||||||||
Lightning Colossus | |||||||||
Shoots electrical energy into the air that falls on top of the foe. The final bombardment deals more damage and has a chance to stuns foes. | Stun | ||||||||
Shoots a barrage of lightning orbs that bounce back after colliding with a wall or reaching its max distance | |||||||||
Lifts both arms into the air and slams them downwards, knocking down enemies | Knockdown | ||||||||
Channels energy into its fist and launches itself towards the enemy with a heavy punch | Knockback | ||||||||
Dread Voror | |||||||||
When the foe is at a far distance, any projectile shot towards them will be reflected back | |||||||||
Stabs its sword into the ground; after a delay, a sword will stab at the player's location, dealing damage and slowing them | Slow | ||||||||
Creates a zone of dark energy, slowing foes if they are still in the zone; after some time, they are grasped | Grasp | ||||||||
Gelid Voror | |||||||||
Grants all allies within range an armor buff. Other Living Armor monsters also steal HP. | |||||||||
Summons an orb that shoots projectiles towards the foe | |||||||||
Allies within range will gain a projectile reflection shield for a duration of time | |||||||||
Pyre Voror | |||||||||
When the foe is at a far distance, any projectile shot towards them will be destroyed | |||||||||
Slashes wildly at the foe in quick succession | |||||||||
Shreds the foe's armor by 25% | Armor Break | ||||||||
Grants all allies within range an attack buff of 35%. Living Armor minions gain 50%. | |||||||||
Spirit Army | |||||||||
Spirius | |||||||||
Summons a group of Meros | |||||||||
Shields themselves, making them invincible. After some time, if struck, will lash out blades that slow the foe. | Slow | ||||||||
Jumps into the sky, crashing down onto the foe and knocking them down | Knockdown | ||||||||
Promiser | |||||||||
Jumps backwards to create better spacing with the foe | |||||||||
Flies up into the air and shoots an empowered arrow at the ground, dealing damage in an area | |||||||||
Vapidus | |||||||||
Holds their shield up, taking significantly reduced damage from the foe | |||||||||
Charges at the foe with a chance to knock them down | Knockdown | ||||||||
Meros | |||||||||
Teleports either towards the foe or away from them, depending on positioning | |||||||||
Creates a small shockwave around them, dealing damage to the foe and healing allies within its range | |||||||||
Undead | |||||||||
Harbinger | |||||||||
Sprays dark energy at the foe in a wide cone | |||||||||
Revives undead allies (does not include undead champions or other Acolytes) | |||||||||
Flaps their large wings, pushing nearby foes away while they take to the air | Knockback | ||||||||
Drops dark energy from the sky, dealing damage in a large area | Knockback | ||||||||
Corvus | |||||||||
When the foe is nearby, will jump backwards to try to get better spacing | |||||||||
Dashes towards the foe, clawing at their eyes and blinding them for some time | Blind | ||||||||
Pulls its wings together then launches feathers in a wide arc towards the foe. Gains a defense buff. | |||||||||
A symbol appears beneath the foe, dealing damage. Allies in the area gain a 35% attack boost while Corvus himself gains a 75% attack boost. | |||||||||
Tortured | |||||||||
The blades embedded in its flesh are dislodged and spin around the foe, dealing damage to the foe and greatly healing itself | |||||||||
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it | |||||||||
Acolyte | |||||||||
Creates an area underneath the foe that, after some time, will grasp the foe in place | Grasp | Slow | |||||||
Revives undead allies (does not include undead champions or other Acolytes) | |||||||||
Encases itself in dark energy, greatly increasing its defense. Foes nearby will be knocked back continuously until they are out of the zone. Dealing damage from a distance will cause the Entomb skill to end early. | Knockback | ||||||||
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it | |||||||||
Pulveriser | |||||||||
Jumps towards the enemy while striking them, regaining a percentage of their maximum HP | |||||||||
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it | |||||||||
Ravager | |||||||||
Launches projectile bile in a cone at the foe, which deals damage over time | Damage Over Time | ||||||||
Brings up its claws and rends the foe's armor by 35% | Armor Break | ||||||||
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it | |||||||||
While the foe is at a far distance, the Ravager will start regenerating their health rapidly | |||||||||
Befouler | |||||||||
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it | |||||||||
Xinkashi | |||||||||
Naga Tidespitter | |||||||||
Moves swiftly, giving it a 100% dodge rate while performing the action, then gains an armor buff for a duration of time | |||||||||
Creates large whirlpools, covering a large area that slows the player. On initial burst, chance of freezing the player. | Freeze | Slow | |||||||
Shoots out a volley of water towards the foe in a large cone | Freeze | ||||||||
Launches a large fast-moving water ball that freezes the player | Freeze | ||||||||
Shoots out two water balls that slowly move out, then shoot towards the foe. Chance of freezing. | Freeze | ||||||||
Creates a water barrier. If targeted by a ranged attack, will launch multiple slow-moving water balls. After some time, will increase in speed and home in on the foe's target location, freezing them. | Freeze | ||||||||
Mossback Dragon | |||||||||
Flaps their large wings, jumping and pushing back the nearby foe | Knockback | ||||||||
Sprays poison at the foe in a wide cone | Slow | ||||||||
Flaps their large wings, pushing nearby foes away while they take to the air | Knockback | ||||||||
Shields themselves, increasing their armor each time they are hit in quick succession. The shield is removed after not taking damage for a small amount of time. | |||||||||
While in the air, drops poison that persists for some time | Slow | ||||||||
Emberstrike Conjurer | |||||||||
Teleports away to a safer location | |||||||||
Summons a slow-moving wheel that deals different property damage. The fire head will knock down the foe and the dark head will grasp the foe in place. | Grasp | Knockback | |||||||
When damaged, will teleport away to consume the fruit of life to regain their health | |||||||||
Stormtooth Wolf | |||||||||
Lightning periodically strikes nearby foes | |||||||||
Teleports away to a safer location | |||||||||
Generates an electric field around itself, dealing damage to nearby foes | |||||||||
Bewitching Specter | |||||||||
When attacked, will teleport to a new location | |||||||||
Launches the floating orbs circling the Specter towards the foe, dealing tons of damage | Knockdown | ||||||||
Summons two orbs that move towards the foe, repeatedly dealing damage each time they come into contact | |||||||||
Summons two large orbs that explode after a delay | Knockback | ||||||||
Summons an orb of darkness that moves towards the player, then stops after a delay and moves towards them again. Repeats three times. | |||||||||
Scaled Lurker | |||||||||
Dashes at the foe, knocking them down | Knockdown | ||||||||
After dying for the first time, will break out of its shell, regaining all of its health. The Scaled Lurker gains increased movement speed and attack speed at the cost of its armor. | |||||||||
Dark Sentinel | |||||||||
Teleports on top of the foe, performing Veiled Thrust immediately after | Stun | ||||||||
Creates a shadow barrier around itself, granting it resistance to crowd control effects | |||||||||
Jumps backwards to create better spacing with the foe | |||||||||
Jumps towards the foe, swings its blades overhead at them, slowing them | Slow | ||||||||
Dashes past the target, slowing them for a duration of time | Slow | ||||||||
Firegut Ogurin | |||||||||
Hits the foe with its belly, then swings its club | |||||||||
Runs at the foe, smashing down its club and knocking down foes, as well as creating a linear trail of fire | Knockdown | ||||||||
Swings its club multple times at the foe | Knockdown | ||||||||
When attacked nearby, allies will heal a portion of their health | |||||||||
Thunderfist Brawler | |||||||||
Jumps backwards and shoots a ball of electricity at the foe. Chance to stun. | Stun | ||||||||
Rapidly thrusts their palms forward, destroying all projectiles that are shot towards them | |||||||||
Flips over the foe, landing on the opposite side | |||||||||
Halloween | |||||||||
Lord of Eve | |||||||||
Creates a shield that increases its resistance to crowd control effects | |||||||||
Increases Undead and Halloween minions' armor by 50%. Stronger immunity to Crowd Control effects and 50% move speed. | |||||||||
Launches a wave of phantoms towards the foe; has a chance to grasp the foe | Grasp | ||||||||
Teleports to the foe's location, then executes an overhead strike with its mace | Grasp | Knockdown | |||||||
Undead minions resurrect very quickly in the presence of the Lord of Eve (does not include undead Champions) | |||||||||
Creates multiple pumpkins that, upon contact with the foe, has a high chance to knock them back | Knockback | ||||||||
Pumpkin Fiend | |||||||||
The blades embedded in its flesh are dislodged and spin around the foe, dealing damage to the foe and greatly healing itself | |||||||||
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it | |||||||||
Pumpkin Ghoul | |||||||||
Jumps towards the enemy while striking them, regaining a percentage of their maximum HP | |||||||||
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it | |||||||||
Christmas | |||||||||
Vile Kringle | |||||||||
Teleports to a safe location | |||||||||
Launches a giant snowball that, upon contact, will split into 8 projectiles launched in all directions | |||||||||
Creates multiple snowmen that, upon contact with the foe, has a high chance of freezing them in place | Freeze | ||||||||
Shoots multiple small snowballs at the player in quick succession | |||||||||
Yuletide Miscreant | |||||||||
Phases out and repositions to a new location | |||||||||
Launches a larger ice fragment towards the foe at a faster speed | Freeze | ||||||||
Shoots two slow-moving ice fragments that, after a delay, split into two ice fragments each | Freeze | ||||||||
Gift-Taker | |||||||||
Phases out and repositions to a new location, slowing the foe | |||||||||
Channels energy and after some time, freezes nearby foes | Freeze | ||||||||
Executes a fast uppercut that is followed by a small arc of three ice fragments | Slow | ||||||||
Kringle's Worker | |||||||||
While approaching a foe, will dodge-roll to the left or right | |||||||||
Throws snowballs at the foe | |||||||||
Kringle's Worker is surrounded by a barrier that absorbs damage | |||||||||
Easter | |||||||||
Chocolate-Filled Gargoyle | |||||||||
Throws an Easter egg at the foe that, upon contact, has a chance to stun | Stun | ||||||||
Creates a shield that greatly increases its immunity to Crowd Control effects | |||||||||
Thrusts its blades into the foe, rending the armor by 35% | Armor Break | ||||||||
Dashes multiple times through the target | |||||||||
Delicious Chocolate Idol | |||||||||
Digs into the ground to create more space from the foe | |||||||||
Launches Easter Bells towards the foe, which move slowly | |||||||||
Creates a shield that greatly increases its immunity to Crowd Control effects | |||||||||